Some of you may recall that in order to keep my Samsung Focus Flash my Evil Squash application had to be accepted onto the Windows Phone Marketplace by 23rd December (Today!). I had been somewhat worried about this happening seems as the application had already been denied twice due to relatively minor things (I’d mis-typed a link, which caused an application crash for my first rejection and I had debug information in 2 of my screenshots to be displayed on the Marketplace for my second rejection).
Fortunately I was contacted by Grace, a Microsoft Representative, informing me that I would be able to keep my device if the application was on some time soon as they could see I’d made the effort to get it in the store. I must say that Microsoft have treated me very well, and they’re a pleasure to work with.
In the end this didn’t matter because today I received an Email saying that Evil Squash had been accepted into the marketplace and would be available to the public soon (I’ll post as soon as I notice its available.)
The screenshot you can see above shows the developer dashboard at create.msdn.com which shows that my app has successfully passed all 3 stages of certification.
Not too much to report from the past few days, hence the lack of posts.
Thursday we had a module exam for computer systems, the results for which remain to be seen. There were a lot of questions on turing machines… which we hadn’t covered in any of our lectures. So I’m not sure how well I’ve done. Other than that I’ve been doing a lot of work on my Windows Phone 7 version of evil squash, as well as playing XBOX round Simons house.
So, you can expect Evil Squash to be in the Windows Phone marketplace soon!
(Above you can see my Windows Phone 7 Version of Programming 1 ACW2 game Evil Squash – The first screen shows the set up page where players select the number of human and computer players – The second screen shows the page where users enter their name and select the name of the AI player they want to play against. The third page is the actual Game UI)
Today was good fun, it all started with a somewhat boring IT and Professionalism lecture however which was about Computer Misuse & Software Liability and Contracts. After this we had a two hour break in which I worked on my Windows Phone 7 version of Evil Squash, which you can see above. After this break, which included a few well earn’t pints of coke, we had a computer systems lecture about multi-theading in the context of SPARC architectures, which Dr. Mike seemed rather animated about…
After Computer Systems Rob, James, Lewis, Louis and I headed over to Robert Blackburn Lecture Theatre D in which Ben Nunney and Joanna Tong were ready to present our Windows Phone Camp. The 2 hour or so lecture consisted of information on:
How to develop Silverlight apps
Information on the ideas behind Live Tiles and Hubs
How to get add polish to applications and get them Marketplace Ready
How to submit applications to the marketplace
Requirements of the Marketplace
Advantages and Disadvantages of Windows Phone
The Convergence of Windows, Windows Phone and Xbox
The Metro Design Language
Using Blend and Visual Studio Side by Side
Launchers and Choosers
Making money on the Marketplace
much much more I’m sure I’ve forgotten to write down
and most importantly “Witty comments” by Ben 😉
Once the lecture had ended we all walked on to RB-312 for Tea (or in my case coke) and some programming time whilst we waited for our pizza (paid for by Microsoft!) to turn up. In this time I added custom counter functionality to my Evil Squash Application. My users can now use a “CameraChooser” to take a picture of themselves or an object to use as their counter on the gameboard, pretty cool I think!
Tonight I’ve been adding to the game.
Thats all for now,
PS: HTC updated all their phones, including my model – The HTC 7 Mozart – with Internet Sharing. Neat.