Playing with Kinect on Windows
I’ve spent the last few days playing with a Kinect, which I’m borrowing from the Computer Science Department, hooked up to my Laptop which is now pretty easy to do thanks to the new release of the Kinect for Windows Platform.
I must say that when I first heard about Microsoft releasing a Natural User Interface device a few years ago I was a bit sceptical, and If I’m honest I don’t think the devices main role is that of a gaming device. Having said that it is great fun as I’m sure you can infer from the below image of James and Rob “Skeleton Fighting”.
As you can see, the device is pretty accurate (even with my head in the way of much of robs body) and it maintains a consistent frame rate of 30 – 31 frames per second even when providing highly detailed skeleton and joint information on the fly, I must say this is the most impressed I have been by any software or hardware in years.
Its not all play however, the plan is learn how to program using Kinect and its associated API’s and eventually (hopefully) get something ready for the 10th Microsoft Imagine Cup, the only problem is that so far the documentation for the latest release of the API (admittedly only a few weeks old) is pretty much non existent, or very high level. I’m sure we’ll figure it out eventually though.