I’ve always quite enjoyed reading Rick Brewsters usage statistics blog posts for Paint.NET so I thought it might be interesting to write a similar post about Evil Squash on the Windows Phone 7 Marketplace. I reached a milestone earlier this month of 100 downloads (not bad for an application that was originally intended to only be part of my coursework.) So here it goes:
Downloads by Market (Country)
Unsurprisingly most of my Downloads are from the United Kingdom with 56 out of a total of 112 coming from the UK.
Just behind this is the United States with 51 Downloads.
The third and last market with any downloads is rather surprising, Hong Kong with just 5.
Interestingly enough, though the app is available in Canada and Australia not a single download has taken place in either country.
Downloads by Day
As you can see from the feature image of this post most people downloaded the app immediately after its availability, probably due to being high in the “new games” section of the marketplace. Since then downloads have slowly trailed off, but this is to be expected.
Having started the application off as a Silverlight based app I have decided to move over to XNA which will more easily allow me to more easily implement some more of the features I want to be in the game (including the AI doing their own moves, Animations etc). The only issue is, I’ve never used XNA… yet. So I’m steadily learning from Rob Miles XNA 4.0 book.
The next version of Evil Squash will also have social network integration so you can boast of your wins.
Thats all for now,